Blog
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Spring 2025 Daily Drawings
As a task of my digital drawing class, we drew everyday for the whole semester as practice is the only way to improve.
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Orbital system
The Project focused on one aspect of coding of parameters, I study on how I can make a project that showcase my understanding of parameters. I focus on making system of orbiting objects as planets, sun, satilites. Great detail is placed on the control system as it influences indivdual objects. Along with the controller, objects can also be interacted directly as user drag objects. Not only is parameter about what can be changed but also what is chose not to change, I only allow the satilite be interacted by the controller. The planet orbit around the sun and can be moved around but will constantly gravitate around the sun.
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Processing Game
I focus on the story and purpose of the code as I create a game with end results. I started the project with the idea of ballon popping to figure out points, health, time. After working on making functioning code of individaul objects. After thinking of why a player would pop ballons, I shifted to dog fight as it will have a story that can be more easily read by players actions. The dog fighting also gave more oppurtunity to play with bad actions as there are ally and enemy planes as the player shoot down enemy planes on time while avoid shooting ally planes. The end result, leads to either the player crashing or reaching base.
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Pattern
For “Pattern”, I practice with code for objects that act independent from user while also possible change from user interference. Compared to “Drawing Tool”, “Pattern” draws on its own with minum change with the side buttons.
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Drawing Tool
Making more detail functions that create more permement actions and saving data. I gain knowledge to seperate code functions to specific tasks and objects. Also I am thinking about the UI more.
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Toeds
As my second coding project, I gain better coding practices to note functions to better read and reuse for future projects.
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Robo Pigeon
Robo Pigeon was a short mix media animation for the 24 hours animation challange with a team of 5 people. I worked as the primary 3d modeler for character and enviroments. I assisted in story making and sound design once my main task was finished to allow team members finish work as the we neared the deadline.






